Bigmoon Studio travaille d’arrache-pied sur Citadels

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En un peu plus d’un mois, le studio Bigmoo, à la rescousse sur le très buggué et non fini Citadels, a déjà publié deux gros patchs correctifs (changelogs dans la suite du post). Les développeurs sont d’ailleurs déjà au travail sur une troisième mise à jour.

Si on n’aura sans doute jamais le Citadels tant espéré, Bigmoon Studios devrait toutefois arriver à corriger les plus gros problèmes et proposer, certes un jeu fort classique, mais qui tienne la route.

Alors, je sais que j’ai un test en cours, mais j’attends de voir réellement ce que les développeurs peuvent arriver à faire et ainsi, ne pas descendre inutilement le jeu pour devoir y revenir un mois après.

En l’état des choses, je vous déconseille fortement d’acheter Citadels où alors, dites-vous très clairement que la correction de bugs n’est pas terminée.

  • Changelog patch 3.7 :

– The peasants can no longer enter a tower when it’s demolished or in the process of being demolished
– Save game is working correctly now
– Quest « Upgrade Town Hall » on mission « End of an Era » is now working correctly. So if either Level 2 or Level 3 of town hall is already upgraded the quest is checked as successful and the next quests are loaded
– Quest name of « Gutruhm’s fall » map from « Round Table » campaign is now correctly displayed
– Adjusted the victory screen so the messages fit to the allocated space
– Quest name of « Excalibur » map from « Round Table » campaign and tooltip of quest « Destroy enemy Village Hall » are now correctly displayed
– Quest name of « Holding coast » map from « Round Table » campaign is now correctly displayed
– Quest name of “The Landing” map from “Invaders” campaign is now correctly displayed
– The building information will be correctly displayed as a cursor tooltip, even when another building or unit is selected
o The tooltip is removed. Now only a popup box is shown on the beginning with the info
– The tooltip for Light Archer unit is now correctly displayed
– The tooltip for Light Axeman unit is now correctly displayed
– Button names no longer overlap icons
– The tooltip of Stables building is now correctly displayed
– The tooltip for Ballista unit is now correctly displayed
– The tooltip for Siege building is now correctly displayed
– The texture for the icon indicating that a unit is working at the Lumberman lodge in Dark Missions is now displayed correctly
– The texture for the icon indicating that a unit is working at the Stone quarry in Dark Missions is now displayed correctly
– The texture for the icon indicating that a unit is working at the Stonecutter plant in Dark Missions is now displayed correctly
– The texture for the icon indicating that a unit is working at the Siege workshop in Dark Missions is now displayed correctly
– The « Defensive » state icon now changes when it is active
– The castle health bar is now displayed closer to the building, between its towers
– The texture for the icon indicating that a unit is repairing a reinforced tower in Light Missions is displayed correctly
– The texture for the icon indicating that a unit is repairing or rebuilding a reinforced wall in Light Missions is displayed correctly
– The texture for the icon indicating that a unit is working at the Ore quarry in Light Missions is displayed correctly
– The texture for the icon indicating that a unit is working at the Blacksmith plant in Light Missions is displayed correctly
– The pictures on the Credits menu are now displayed correctly
– “Sir Galahad” is no longer being used as a bonus character
– The wall attachments are now correctly removed after a wall is destroyed
– The texture for the icon indicating that a unit is working at the Bakery plant in Light Missions is displayed correctly
– Message displayed when the player has a resource building for which there isn’t any available resource to gather is now displayed correctly
– The tooltip for the “Cancel building” button was corrected
– WASD is now also assigned to the camera movement
– Corrected the profile information for the “Stop unit” button
– After the upgrade of a building is finished, the UI elements of that building are now correctly updated
– The descriptions of the main goals for the “Gold Rush” and “Duel” skirmish maps are now correctly displayed during the game
– The health bar of buildings is now correctly displayed
– Highlights of moats and spikes are now correctly adjusted to the building area
– The current selected gate option will now be correctly highlighted
– The avatar icons for bonus characters are now displayed correctly
– The portrait texture is now correctly displayed for the Barnyard building in Dark Missions
– The portrait for dropped packages is now displayed correctly
– The portrait texture for the Blacksmith building is now correctly displayed
– The terrain texture for Excalibur Light Mission is now correctly displayed
– The portrait texture for the Small storage in Dark Missions is now correctly displayed
– The collision walls for the towers have been improved
– The portrait texture is now correctly displayed for the peasants working on the Barnyard
– The portrait texture for the farm in Dark Missions is now correctly displayed
– The tooltips displaying are now displayed according to mouse hovering
– When gates and towers are destroyed the pieces on the ground disappear after a certain period
– The collision walls for the towers have been improved
– The health bar of buildings is now displayed correctly while the building is under construction
– Added tooltips to information icons on unit production buildings and gathering buildings
– Corrected an issue regarding the game shadows
– When the player wants to place a gate the tower’s frame is not displayed anymore
– The model of the tower is not displayed before it was fully constructed
– The total health of buildings is changed to the new value when upgrading starts
– When upgrading a damaged tower fully recovers its HP and dosent look damaged
– Units will now correctly use the closest gates to leave a citadel
– Attachments will no longer be able to be added to towers being deconstructed.

  • Changelog patch 3.8.2 :

The Textures of the enemy spikes are now displayed properly
– Added camera boundaries to the map Holding the Coast
– Reworked the minimap. It now displays the gameplay map logistics way better
– Hoalding the Coast mission can now be played properly and the maingoal is also updated correctly
– The keyboard shortcut layout was changed: WASD keys added to control the camera; Q assigned to move the camera to the town hall (previously T); E assigned to cycle between idle peasants (previously H); Space bar assigned to recall all idle peasants to the town hall (previously Y); RTYU, FGHJ and VBNM assigned for the action commands
– Keyboard input for ingame shortcuts is now disabled while the game is paused
– The mouse input recognition has been reworked for buttons clicked by the player
– Within the Menu you can now access the previous menu with ESC
– Walls are now displayed with the correct visual update after upgrading
– The in-game window scrolling is now automatic when selecting multiple units
– Trebuchets do not hover over the ground anymore
– The building space required by buildings was adjusted, in order to give units enough navigation space around the buildings and thus avoiding them to get stuck in the environment
– Unit selection (double click) is now properly working. When zooming in/out ingame only the units seen on the screen are selected
– Enemy melee units will now attack walls, towers and gates when trying to reach units inside a citadel
– Improved usability of the savegames menu
– The Ballista should not get stuck anymore if the initial rally point is near a stone place
– In the level Approaches to York peasants shouldn’t harvest from just one place anymore
– In the Level End of an Era the player shouldn’t be able to place a Moat underwater anymore
– Animations for peasants after a stone place is finished is now working correctly
– Player can now not move the camera anymore once the game is paused to prevent an unfair advantage
– Entrances to towers cannot be build inside a wall anymore
– The message “Building has maximum possible peasants” is now displayed just once
– Loadingbar does not overlap any logos anymore
– Players cannot build Moats on rough terrain anymore
– Units now will not fall off a wall anymore while navigating on it
– Enemy units won’t stay in fog anymore once they attack
– Added camera boundaries to the map Excalibur
– The background sound won’t stop anymore while zooming out
– Fixed a bug where the player was unable to select units after loading a game
– Fixed a bug where in some missions axeman were unable to attack
– Fixed a bug where it was possible to place more units on a wall than allowed
– For all missions the cards for the special characters should now be displayed correctly
– Units will now move according to their own speed when in a group, instead of the group moving with the speed of the slowest unit
– Fixed a bug where spawned reinforcements attacked the friendly troops
– Discovered enemy buildings won’t disappear in the fog of war anymore
– Peasants shouldn’t get stuck anymore when building a tower
– Peasants shouldn’t get stuck anymore when building a house
– Peasants shouldn’t get stuck anymore when mining resources
– Rebalanced some skirmish maps in terms of resources (and fixed those which couldn’t be mined)
– Re-introduced the save function in skirmish maps (and the save games should be named correctly now as well)
– Added an auto repair function to peasants which is dependent on distance to damaged buildings
– Models of units should not overlap with buttons in the menus anymore
– It is possible now to remove separate wall segments if the wall consists out of more than four segments
– Peasants shouldn’t overlap anymore while not working
– Improved the frame rate
– The selecting option of units has been improved
– Improved general stability of the game
– Improved the pathfinding

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